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Sword Art Online Fatal Bullet How to Gain Experience Fast

General Leveling Guide for Sword Art Online: Fatal Bullet

This guide will cover efficient ways to level your character besides as provide you with some generalized tips on creating a build. This guide is targeted at endgame leveling with access to Farthermost Mode, just about of the methods here should be able to be adapted for players who haven't yet cleared the story but want to finish and level upwardly a scrap.

CONTENTS:

  • Increasing Graphic symbol Level
  • Skill Proficiency
  • Weapon Proficiency
  • Medal Farming
  • Weapon Building
  • Increasing Friendship Affection Level

~Increasing Character Level~

When you proceeds experience, your grapheme will level up. Leveling Upward increases your max HP and each level earns you a batch of "CP". CP are the points used to increase your Status Parameters in order to build up your character and then that they can equip a detail weapon or utilize a particular set of skills.

As you lot kill monsters or players in the field, you will proceeds experience. This feel will accumulate and you lot will receive it all and level upwards once you head back to town.

I have made a video with the best and easiest way to level upwards in this game with credit to a Japanese player, Maakun who figured this out in the Beta. But unfortunately, as of version 1.12 it has been removed.

Some other fast leveling method would be to target the groups of Player Enemies in the Forgotten Wood area. There are multiple basis and each kill rewards you 12000 EXP. They are also fairly easy to impale and occasionally drop Rank 7 weans making this method easy and fast plenty to warrant using:

In the video above I cycle between 4 groups of Players. I employ the Stun Shot skill to incapacitate them easily and kill them. Once you have run through all 4 groups of players, you can plow around and repeat the cycle again because the Players respawn if you move a ready distance away.

Here are another leveling idea that I tried but all had something incorrect with them:

  • Farming Humanoid Mid-Boss in the Second Area Surreptitious Weapons Base.
  • Farming the Concealed Genbu which can be killed in 2-3shots with a Loftier End Sniper Rifle.
  • Making the Completeness Guide in 4th Area autumn off a Cliff at low health so he can continuously create his children.
  • Fighting the Mobs generated by the Glaring Eye dominate.
  • Fighting the Mobs generated by that floating brawl-shaped turret that makes a noise.
  • Just clearing one of the High Difficulty dungeons

I would recommend stopping and returning to Boondocks every at present and then to accept your experience points and level up. There'southward no harm in saving ofttimes.

If you equip weapons or accessories with the "Experience Gain Increase %" passive skill, you tin make this leveling process go fifty-fifty faster. (Equipping them to Arfa-Sys as well has an impact on experience gain)

When you level up, all of your friends will level up as well to friction match your level so you don't need to worry near too much about who to bring with y'all.


~Skill Proficiency~

Your Skills each have their ain proficiency which increases as you utilize them. Increasing their proficiency increases their respective effectiveness. The benefits depend on the type of skill. As an example, Buffs & Debuffs will get increased duration, healing skills will recover more HP and offensive skills will bargain more damage as you increase their proficiencies.

For Skills that have 3 tiers, similar Power Form for case will be unlocked as follows:

  1. Skill Tier one: Power Class 1 – Unlocked
  2. Skill Tier 2: Power Form 2 – Unlocked when Ability Form 1 is at fifty% Proficiency
  3. Skill Tier 3: Ability Form 3 – Unlocked when Ability Form 2 is at 100% Proficiency

Each tier grants an fifty-fifty bigger increase to its abilities and you can too equip multiple tiers of a single skill to circumvent cooldown times on skills you really like.

All skills earn proficiency on activation. In order to level them, you don't even demand to hit a target (regardless of the skill type).

This ways that the best way to increase skill proficiency is to just keep casting your skills. Whenever you are exploring the fields or simply running around, consider casting your skills to level them upwardly. I would watch an anime or something while holding my controller and mashing out skill casts to increase proficiency while I'one thousand doing something else.

If you own a Turbo controller or an Arcade Fight Stick with a rapid fire function, you can also ready this up to level skills overnight or while y'all practise something else.

For skills that have long cooldown times, it would be well-nigh efficient to make use of the Handgun Weapon Fine art (It reduced cooldown times) or to cast the skill and then teleport to the same area to refresh the cooldowns and and so cast it again.

For more data on skills, check out the Skill & Gadget List.


~Weapon Proficiency~

Each weapon type has its own Proficiency that increases as yous apply it. Weapon Proficiency caps at yard and your weapon'south damage increases as you increases your Weapon Proficiency. Weapon Proficiency is earned faster on higher level bosses/mobs and is earned per hit.

This ways that you should equip the most rapid fire version of your weapon blazon and go out to fight high level enemies on Farthermost Fashion.

For the method below, brand sure you are playing the game in Farthermost Style and get to the boss area with no political party members.

Kickoff, head to the A Dungeon in the Third Area, Old Due south. This is the same dungeon where in that location was a boss chasing yous while you had to striking ix switches.

In the dungeon, caput for the platform indicated in the picture beneath:

On this platform, the boss will only either fire long range fireballs or attempt to come up the platform to try and physically attack you. This is your chance to fire your gun at him and earn weapon proficiency since his fireball set on is actually easy to dodge like this.

In the event that he comes up the ramp to try and attack y'all, jump off the side of the ramp and lure him off information technology.

When he falls off the platform after you, use the UFG to become right back on the platform leaving him on the lower floor.

Now he will either fire the fireballs again or slowly walk around to the ramp and come upward to you once again. This is your chance to fire at him and earn weapon proficiency.

If he comes upward again, just fall off and echo this process over and over.

This method is fairly easy and you can gain a good corporeality of proficiency per run.  Yous tin also level upwards every weapon type that isn't the sword while using this method.

To level up the Sword, I've found that a good method is to fight one of those Spider Turret robots. It merely has one set on for close range players and its really piece of cake to run across it coming so yous can dodge it every fourth dimension. When you lot dodge it, go back in for more Square attacks and repeat this procedure. For leveling the Sword, information technology actually helps if you take healer teammates with you lot (Asuna, Zeliksa, Silica, Premia)


~Medal Farming~

Medals are earned during gameplay and are used at the Medal Trading Facility in society to earn Skill Points, Memory Chips, Weapons, Outfits or Accessories. Medals of all kinds can be farmed simultaneously while you work on leveling something else.

When farming for Medals, make sure are wearing equipment with the "Medal Acquisition+ane" passive outcome. This volition increase the amount of medals y'all will gain each fourth dimension.

As explained in the Basic Arrangement & Facility Explanation guide, in that location are 3 types of Medals:

Set on Medals:
  • Killing 5 Enemies with Gadgets
  • Inflicting a debuff on an enemy (Bonfire, Poison, Suppression, Paralysis)
  • Killing an in-game player

Using the Blaze or Poisonous substance Bullets to debuff a large mob of lower level enemies or using Maakun's Character Leveling Method will earn yous a steady amount of Attack Medals. The leveling method was described in the Increasing Character Level section of this post and its the method where you constantly where impale Enemy Players.

Back up Medals:
  • Healing an ally
  • Recovering an Abnormal Status
  • Reviving a downed ally
  • Buffing attack (Your own or an ally)
  • Buffing defence force (Your attack or an ally)

Leveling your vitrify type skills or using the Affection Leveling technique described afterwards in this post will earn y'all a skillful amount of Back up Medals.

Weapon Medals:
  • Killing enemies with a weapon
  • Getting kills in quick succession

Running through the First Area on easy mode where the mobs are super weak and killing everything in sight will earn you Weapon Medals on every impale.


~Weapon Building~

**Note: For avant-garde weapon edifice, its recommended you start a New Game Plus on Farthermost Style in order to get Liz' Blacksmith to Lv7. Liz' Blacksmith level affects the Rank of weapons she can Strengthen but it as well affects the max % of passives furnishings you make through the blacksmith.

After discovering which kinds of weapons y'all are interested in, the side by side stride is to detect the best versions of its respective type.  Ideally, y'all volition want to aim for a Legendary rarity drop every bit it has 8 Passive Slots which offers a lot of customization options. Simply sometimes you can go days farming  a certain boss to no avail and so the key is to find something you are satisfied with. If you are willing to cascade the fourth dimension in for a Legendary grade weapon, then go ahead. Simply there'due south nothing incorrect with making a solid Epic grade weapon to hold you down throughout the game.

Once you lot accept found a satisfactory weapon, selection out Passive Effects that y'all retrieve would accentuate the weapon's strengths the virtually. Some examples of adept combinations of passives would be Weakpoint or Disquisitional Hit Increment in a Sniper Rifle, Optical Harm increase on an Optical based handgun, Bullet Circle efficiency on a shotgun.

Ultimately, the determination is yours, just if y'all are really struggling to pick stuff out, I'd say go with all of the disquisitional and damage increases that represent to your weapon's blazon.

Once you have made a list of desired passives, go on to collect weapons of all types that take those passives of involvement for the purpose of using them as materials to strengthen your weapon. Since weapons of all types can be used to trade or increment passive chips on your weapon, don't sell any weapons that take a passive you are interested in.

About Passive Issue Growth & Switching

Passive Effects tin can be traded from a material weapon into your base weapon. The material weapon is destroyed in the process and so exist careful.

Passive Consequence fries can be increased upon and switched out for other passive effect chips from the fabric weapon. Passive result fries on your weapon come in 2 flavors: Xanthous Diamond and Free.

For Passive Effect Chips marked by a Yellow Diamond:

  • These are "locked" to your weapon. Being locked means that yous need to spend a releasing chip (Xanthous Diamond currency) to unlock it so it can exist switched out for another passive chip.
  • "Locked" passive result fries grow if you add aforementioned-blazon passive effects into them.
  • Once you apply a Releasing Chip on a Yellow Diamond chip, it becomes a Free fleck.

For Free Passive Outcome Chips non marked by a Xanthous Diamond:

  • These passive chips tin be switched out at no farther toll with the passives on your cloth weapon
  • Free passive chips they tin can also abound their passive effects by adding same-blazon passives, but you take to do add the increase manually.
  • There is no way for a Free passive fleck to become a Yellow Diamond fleck.
  • Fifty-fifty if a flake was a Yellow Diamond on the material weapon, it will be imported as a Free chip when trading information technology into your base weapon.

Still, in that location is a limit to how many Yellow Diamond chips you can unlock on your weapon. This changes past Rarity only information technology means that ideally, y'all'll need to find a weapon that already has most of the passives you lot are interested in. Then from at that place, you use the Releasing Fries to merchandise out unwanted passives with desirable ones on material weapons.

Since this procedure is heavily reliant on luck, information technology might be best to consider a 6 or 7-slot Ballsy weapon that has most of the passives you're interested in over a eight-slot Legendary that merely allows 3 slots to be changed and most of the slots are things you don't want.

The Weapon Edifice Flowchart

The overall weapon building process tin exist cleaved upwards into 2 parts that can be done as overarching processes.

Procedure ane: Edifice upwardly good Passive Effects

  1. Decide which passive effects you are interested in.
  2. Find a weapon that has that detail passive effect and is closest to max (Higher rank weapons have higher % Passive Furnishings)
  3. Grow the Passive Effect chip until it reaches max by feeding it material weapons containing same-blazon passives.
  4. Continue doing the higher up until the passive % caps.
  5. When you find a weapon y'all are happy with from Process ii, trade in the max % passive into your base weapon.

Procedure two: Finding the all-time version of a weapon

  1. Decide which weapon yous are interested in.
  2. Farm the monster/dominate for that weapon until you get a drop you lot are satisfied with.
  3. Await at the rarity, base of operations set on ability and number of passive chip slots to help you make a decision on whether it is worth investing in.
  4. Select the weapon that has bulk of the passives that yous are interested in.
  5. Boost the wanted passive skills to max by adding same-type passives from  material weapons
  6. Trade out the unwanted passives with max % passive effects from Process 1.
  7. Once y'all are happy with the passives, go along to upgrade the attack power of your weapon.

Since all weapons can be used to extract passives from, its recommended you carefully wait at the passives on each weapon you lot choice up before selling it. Fifty-fifty if its a shitty weapon yous have absolutely no interest in, its passives may be practiced and perfect to be used in your dream weapon.

When a passive caps, the blacksmith volition tell you that the outcome cannot be increased anymore. Go along in mind that this cap is affected by the Blacksmith Enhancement Level indicated in the top right corner of the screen in Liz' Smithy.

For the full list of passives skills and their estimated maxes, refer to the Passive Event List.


~Increasing Friendship Affection Level~

Max Friendship Affection Rank on all of the characters is one of the requirements needed to see the Truthful Ending of the game. Affection besides unlocks Side Events and gives you the ability to alter your partner's outfits. This makes increasing Affection a rather of import aspect of this game. Affection caps at Rank 4 100%.

There is no dating system in this game, so the only way to increase affection is in battle. The fastest way to increase affection is discussed in the video below:

The dungeon in the video is in the quaternary surface area.

In the video, I lure my teammates into an area with Snipers that selection them off 1 by one. I fix the game to Extreme Mode to make the Sniper shots a ane hit impale and I protect myself with the Sword Barrier skill while I resurrect my dead teammates and earn affection. I equipped two versions of Sword Barrier and so that I can cycle between them when either is on cooldown and so that I don't accidentally die while my Sword Barrier stance wears off.

Basically, you need to set upwards a situation where your teammates dice frequently and you can resurrect them easily and safely to efficiently earn affection points. Don't be afraid to come up with your own methods of getting your friends killed.

Each time y'all resurrect a dead teammate, you become v%** and then this process does indeed accept long because the max is 400%. But withal, this method is efficient enough to stop all the characters in a skilful 5 hr sitting or so.

Note: This guide was written during version 1.02 and it was said that Affection is going to increase in version 1.03. I am unable to confirm how the affection gain volition change since I take all of my characters maxed out (@_@)


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Source: https://bkbrent.com/games/fatal-bullet/fb-leveling-guide/

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